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INDIE GAMES

/ Art, Development, and Production Support for Indie Teams

VSQUAD supports indie teams with both game art production and technical development. We can help with separate assets, characters, environments, animation, UI, Unity or Unreal tasks, or take a larger production scope when the team needs reliable external support.

ART & DEVELOPMENT

Support across game art, assets, animation, UI, Unity, Unreal, and technical production.

FLEXIBLE PRODUCTION SCOPE

From one asset or small pack to larger game production support.

INDIE BUDGET AWARENESS

Practical planning for small teams, limited budgets, and changing production needs.

What our clients say

“I can't begin to say enough great things about Volodya and VSquad! I look forward to continuing to work with them on into the future!”

Brian Jones
Brian Jones
Studio Character Lead at Airship Syndicate

“One of the best decisions I made was reaching out to VSquad for the production of my character 3D models. The team is not only incredibly professional but also genuinely kind and collaborative.”

Alán García Armendáriz
Alán García Armendáriz
Game & Combat Designer | Unreal Engine Developer | Creative Director at Unannounced Studio

“Collaborating with Volodya feels like teaming up with a partner who not only shares the workload effectively but also requires minimal guidance.”

Matthias Andre
Matthias Andre
Director | Co-Founder at Bitgem Pty Ltd

“It was a great experience working with Volodya's team. Not only did they keep our production on schedule, but the final delivery was of excellent quality.”

Kai
Kai
Meta Interaction

“VSQUAD did amazing work! Friendly, responsive — I look forward to working with them again.”

David Welch
David Welch
Creative Lead | Product Manager

“I have been working with VSquad for several years on various game projects. Their team consistently delivers high-quality artwork with precision, creativity, and attention to detail.”

Juan Castillo
Juan Castillo
Founder | Software Engineer at Venum Spyder

INDIE MOBILE GAME PRODUCTION

Kingdom Dash mobile game collage: 3D fantasy runner gameplay with a Spartan hero, skeletons, and tracks with gold coins.
Mobile Runner Game
3D Art / Level Design
3D GAME ASSETS
3D GAME ASSETS

Characters, props, vehicles, and environment assets created for mobile gameplay.

LEVEL DESIGN SUPPORT
LEVEL DESIGN SUPPORT

Track layouts, gameplay spaces, obstacles, and scene flow built around the runner format.

MOBILE ENVIRONMENT ART
MOBILE ENVIRONMENT ART

Bright stylized locations prepared for readable gameplay and mobile performance.

3D GAME ASSETS
3D GAME ASSETS

Characters, props, vehicles, and environment assets created for mobile gameplay.

LEVEL DESIGN SUPPORT
LEVEL DESIGN SUPPORT

Track layouts, gameplay spaces, obstacles, and scene flow built around the runner format.

MOBILE ENVIRONMENT ART
MOBILE ENVIRONMENT ART

Bright stylized locations prepared for readable gameplay and mobile performance.

Who this work fits

Indie studios Indie studios Indie studios
Indie studios

Reliable art support for indie teams that need quality, budget awareness, and a team that stays involved.

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AAA Studios AAA Studios AAA Studios
AAA Studios

External production support for larger teams with established quality bars, reviews, and pipelines.

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Non-Gamedev
Non-Gamedev

3D production support for brands, agencies, products, and companies outside gaming.

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Detailed 3D fantasy warrior character portrait with braided red hair and facial tattoos for indie game projects.
Detailed 3D fantasy warrior character portrait with braided red hair and facial tattoos for indie game projects.

Mandragora - Whispers of the Witch Tree

Client: Primal Game Studio (c) 2024
Tags: 3D ART, CHARACTERS, ENVIRONMENT

The 3D character development for Mandragora focused on capturing the gritty, hand-painted aesthetic of the witch-tree world. We emphasized sharp facial features and worn fabric textures to define the character’s battle-hardened appearance while maintaining high-fidelity stylized details.

Software Used
Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Isometric indie game level design of a steampunk workshop with atmospheric light rays and detailed mechanical assets.
Isometric indie game level design of a steampunk workshop with atmospheric light rays and detailed mechanical assets.

Unsung Story

Client: Lettle Orbit (c) 2023
Tags: 3D ART, CHARACTERS, ENVIRONMENT

For Unsung Story, we developed this character with a focus on a chunky, readable silhouette essential for tactical RPG gameplay. The texturing process involved layering hand-painted details to define the sharp contrast between the heavy fur elements and the weathered metallic gear.

Software Used
Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender

OUR OPERATION MODELS

VSQUAD production team working on game art and development support
EMBEDDED PRODUCTION SUPPORT
  • Individual artists or small production units can join your existing pipeline and work under your team’s direction.
VSQUAD team reviewing game production work at the studio
MANAGED PRODUCTION SUPPORT
  • VSQUAD handles a defined production scope with senior review, internal coordination, and delivery control on our side.
Xanthos, Ghost of the Eternal Flame

Xanthos, Ghost of the Eternal Flame

Client: Meta Interaction (c) 2023
Tags: 3D ART, CHARACTERS

The 3D model for Xanthos centers on a sleek silhouette defined by the leather-textured hood and sharp, obsidian-like shoulder accents. We focused on the balance between hand-painted skin tones and metallic waist-guard details to ensure the character fits the dark fantasy tone of the Ghost of Dragon project while remaining optimized for gameplay.

Software Used
Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender

Game engines we work with

Unity engine
Unity engine

Game-ready assets for Unity projects, mobile games, indie titles, and cross-platform production.

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Unreal engine
Unreal engine

Production-ready assets for Unreal projects that need strong visuals and clean technical setup.

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Godot engine
Godot engine

Flexible asset production for Godot projects, indie teams, prototypes, and lightweight games.

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DARK FANTASY INDIE GAME PRODUCTION

Detailed 3D fantasy warrior character portrait with braided red hair and facial tattoos for indie game projects.
3D CHARACTER PRODUCTION
3D CHARACTER PRODUCTION

Characters and creatures created to fit the game’s dark fantasy visual direction.

ENVIRONMENT ASSET SUPPORT
ENVIRONMENT ASSET SUPPORT

Props, scene elements, and environment assets built for the game world.

TEXTURE PRODUCTION
TEXTURE PRODUCTION

Texture work and material support for characters, assets, and environment elements.

3D CHARACTER PRODUCTION
3D CHARACTER PRODUCTION

Characters and creatures created to fit the game’s dark fantasy visual direction.

ENVIRONMENT ASSET SUPPORT
ENVIRONMENT ASSET SUPPORT

Props, scene elements, and environment assets built for the game world.

TEXTURE PRODUCTION
TEXTURE PRODUCTION

Texture work and material support for characters, assets, and environment elements.

3D model of Light Alchemist with a white hood and scrolls, designed for Hunters & Puzzles project.
3D model of Light Alchemist with a white hood and scrolls, designed for Hunters & Puzzles project.

Hunters & Puzzles - Characters

Client: Igot Games (c) 2020
Tags: 3D ART, CHARACTERS

We developed this character for Hunters & Puzzles with an emphasis on a vibrant color palette and clean, mobile-optimized geometry. The texturing process focused on hand-painted details for the leather gear and fabric to ensure the stylized silhouette remains sharp across various in-game environments.

Software Used
Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Teal glowing 3D mechanical bow model showcasing front and back views for the game Hunters & Puzzles.
Teal glowing 3D mechanical bow model showcasing front and back views for the game Hunters & Puzzles.

Hunters & Puzzles - Weapons

Client: Igot Games (c) 2020
Tags: 3D ART, WEAPONS

The 3D weapon creation for Hunters & Puzzles focused on high-readability and chunky silhouettes suitable for mobile gameplay. We balanced crystalline and metallic textures through a hand-painted approach, ensuring the assets feel vibrant and tactile while staying within strict technical optimization limits.

Software Used
Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Third-person 3D action gameplay from BlackThorne Keep featuring atmospheric environment design for indie game services.
Third-person 3D action gameplay from BlackThorne Keep featuring atmospheric environment design for indie game services.

BlackThorne Keep

Client: Limiar Studios (c) 2023
Tags: 3D ART, COSTUMES

For BlackThorne Keep, our team focused on the complex layering of the character’s tunic and patterned sashes to create a rich, tactile feel. The 3D creation process emphasized high-fidelity texturing on the ornamental gold pauldrons and fabric to achieve a grounded, high-detail finish.

Software Used
Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender
Ghost of Dragon
Ghost of Dragon

Ghost of Dragon

Client: Meta Interaction (c) 2023
Tags: 3D ART, CHARACTERS

The 3D development for this character focused on a distinct ritualistic silhouette, dominated by the tall, tapered headpiece and sharp collar geometry. We emphasized the contrast between the muted olive armor and the vibrant red accents of the ceremonial beads and body markings to maintain a strong visual identity.

Software Used
Maya Maya
Photoshop Photoshop
ZBrush ZBrush
Substance 3D Painter Substance 3D Painter
Marmoset Toolbag Marmoset Toolbag
Blender Blender

Our Clients

Trusted by leading game studios worldwide.

OTHER ART SERVICES

Alongside full project production, VSQUAD also supports other services:
Detailed 3D model of a tactical bullpup assault rifle with suppressor and optics, high-quality weapon prop for game design.
3D Props and Weapons
Accurate from concept to final asset.
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2D Characters
Custom characters for games and real-time projects.
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A dark character performs a spinning attack, creating a massive purple and orange glowing energy arc VFX with particle sparks.
Visual Effects
It’s the magic that transforms ordinary mechanics into thrilling adventures.
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Animation
Our team adapts to different rigs and production pipelines used in game development.
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FAQ

Key questions about working with VSQUAD on indie games, including game art, development support, fixed budgets, production planning, Unity and Unreal tasks, and small-team workflows.

Yes. VSQUAD works with indie teams and understands the reality of smaller production: tighter budgets, changing scope, limited internal resources, and the need for clear communication.

We can support indie games with separate 3D assets, characters, environments, UI, animation, Unity or Unreal tasks, or a larger production scope. The goal is to find a practical setup that fits the team, not to force a big outsourcing model where it is not needed.
Yes. VSQUAD can support both game art production and technical development.

For some indie teams, the need is purely visual: characters, props, environments, animation-ready assets, UI, or VFX. For others, the problem is more technical: Unity development, Unreal Engine tasks, implementation, optimization, gameplay support, or preparing assets correctly for the engine.

This is useful when a small team needs not only artists, but people who understand how assets, scenes, UI, gameplay, and technical constraints connect inside real production.
VSQUAD can create 2D and 3D game art for indie projects, including characters, creatures, props, weapons, environments, vehicles, UI/UX, HUD elements, VFX, and animation-ready models.

We can work with stylized, semi-realistic, fantasy, sci-fi, cartoon, dark fantasy, mobile, PC, Steam, or hybrid game styles. Before production starts, we study the game’s visual direction, references, gameplay needs, technical limits, and expected quality level.
Yes, in many cases. If you share your scope, references, priorities, and budget limits, we can suggest a realistic way to fit the work into your budget and avoid overcommitting from the start.

For indie teams, this often means helping separate “must-have” assets from “nice-to-have” assets, simplifying part of the scope, planning production in phases, or choosing a smaller first package before scaling.

A fixed budget is not a problem by itself. The real problem is unclear scope. That is why we try to define what can be done properly within the available budget before production begins.
That is fine. You do not need a large production scope to work with VSQUAD.

We can help with one character, one creature, one weapon, one environment asset, a small prop pack, UI elements, or an animation-ready model. This works well when an indie team needs reliable external help without building a large production pipeline.

For smaller tasks, we keep the process simple: clear brief, realistic estimate, focused production, direct communication, and review before delivery.
Yes. VSQUAD can work inside your existing pipeline or manage a defined part of production on our side.

We can adapt to your task tracking, file structure, engine setup, communication style, feedback process, and review cycle. If the team already works in Unity, Unreal, Trello, Jira, Google Drive, Notion, Discord, Slack, or another setup, we can usually adjust.

For indie teams, this is important because the production process is often less formal than in larger studios. We can help bring structure without making the process heavy.
Yes. Unlike single freelancers, VSQUAD works as a team and can keep production moving even when scope grows, priorities shift, or the project needs additional support.

Reliability comes from internal coordination, senior review, backup capacity, and clear ownership. If one artist is overloaded or the scope changes, we can discuss how to adjust the team instead of leaving the project stuck.

This is one of the main reasons indie teams work with a studio instead of relying only on separate freelancers.
Yes. VSQUAD can support Unity and Unreal Engine production depending on the project needs.

This can include engine-ready assets, scene setup, technical art support, optimization, implementation help, UI integration, gameplay-related tasks, or preparing content so it works correctly inside the game.

For indie teams, this matters because a good-looking asset is not enough. It also needs to fit the engine, performance limits, gameplay camera, lighting, scale, and production workflow.
Yes. If the style is still forming, we can help organize references, test visual directions, create early assets, or support the team with art direction and production feedback.

Many indie teams start with mixed references, rough concepts, prototype visuals, or a partial style guide. That is normal. The important part is to build a clear visual direction before spending too much budget on full production.

We can help turn rough ideas into a more workable production path: what to make first, what to test, what to simplify, and what should become part of the visual library.
A reference, moodboard, rough visual direction, prototype, asset list, or gameplay video is usually enough to begin the conversation.

The best starting package is simple: what you need, what style you want, what engine you use, what budget range you have, what deadline matters, and which assets are most important first.

If the scope is unclear, we can help shape it step by step, from early sketches and art direction to a practical production plan.

GET IN TOUCH

Got a project in mind? We usually reply within a day.

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