Straight from the pros: New Expert Interviews in Insights 🔥

Check it out

GET IN TOUCH

Got a project in mind? We usually reply within a day.

    LIKE OUR STUDIO? THEN CHECK THESE OUT!
    PORTFOLIO
    PORTFOLIO VIEW PORTFOLIO
    EMAIL OR LINKEDIN?

    You can also reach us directly:

    What our clients say

    “I can't begin to say enough great things about Volodya and VSquad! I look forward to continuing to work with them on into the future!”

    Brian Jones
    Brian Jones
    Studio Character Lead at Airship Syndicate

    “One of the best decisions I made was reaching out to VSquad for the production of my character 3D models. The team is not only incredibly professional but also genuinely kind and collaborative.”

    Alán García Armendáriz
    Alán García Armendáriz
    Game & Combat Designer | Unreal Engine Developer | Creative Director at Unannounced Studio

    “Collaborating with Volodya feels like teaming up with a partner who not only shares the workload effectively but also requires minimal guidance.”

    Matthias Andre
    Matthias Andre
    Director | Co-Founder at Bitgem Pty Ltd

    “It was a great experience working with Volodya's team. Not only did they keep our production on schedule, but the final delivery was of excellent quality.”

    Kai
    Kai
    Meta Interaction

    “VSQUAD did amazing work! Friendly, responsive — I look forward to working with them again.”

    David Welch
    David Welch
    Creative Lead | Product Manager

    “I have been working with VSquad for several years on various game projects. Their team consistently delivers high-quality artwork with precision, creativity, and attention to detail.”

    Juan Castillo
    Juan Castillo
    Founder | Software Engineer at Venum Spyder

    Your Art Production Team

    You do not need the most senior person by default. You need the right specialist at the right stage, within the project’s budget.

    Volodymyr Liubchuk

    Volodymyr Liubchuk

    Creative Director | External Game Art Production

    Creative director with 10+ shipped projects across Wayfinder, Ruined King, Darksiders Genesis, Battle Chasers, SMITE, Allods Online, and other game productions.

    Hanna Nor

    Hanna Nor

    Lead Production Manager | Creative & Game Production

    Manages full-cycle production across art, animation, development support, partners, feedback, budgets, deadlines, and final delivery.

    Vitalii Koziuk

    Vitalii Koziuk

    Lead 3D Artist | Production Lead

    Leads 3D production across Wayfinder, Darksiders Genesis, Ruined King, SMITE, Battle Chasers, and other VSQUAD game projects.

    Eduard Kolokolov

    Eduard Kolokolov

    Lead Visual Development Artist | 2D Art & Environment Concept

    Leads visual development for environments, characters, illustrations, mobile games, PC concepts, and style-consistent 2D production.

    Gleb Sokolov

    Gleb Sokolov

    Game Development Lead | Game Design, Production & Technical Direction

    20+ years in game development, production, and design across Heroes of Might & Magic V, Allods Online, Blitzkrieg 3, Legends of Allods, and more.

    Artem Babych

    Artem Babych

    Senior Realtime VFX Artist | Unity, Unreal & Game Effects

    Creates readable, optimized, game-ready VFX for Unity, Unreal, live games, gameplay effects, shaders, and particle systems.

    FAQ

    Have questions before contacting VSQUAD?

    Here are quick answers about project requests, estimates, mobile game art production, Unity support, NDA materials, and what happens after you send a message.

    You can send a short project description, references, screenshots, asset list, platform, engine, deadline, budget range, or any production details you already have.

    The brief does not need to be perfect. If the scope is still rough, VSQUAD can help clarify what needs to be estimated first.
    Yes. We can review the available information and help define the next practical step.

    For early requests, this may include checking the asset list, visual style, technical needs, animation scope, Unity or Unreal requirements, mobile optimization needs, and possible production risks before giving a final estimate.
    Yes. VSQUAD can support mobile game production with 2D and 3D assets, characters, environments, props, UI / HUD, animation, VFX, Unity-based scenes, mobile game ads, and production-ready assets.

    For mobile projects, we also pay attention to optimization, readable shapes, performance limits, technical handoff, and how the assets will work inside the actual game.
    Yes. VSQUAD can support Unity projects with game-ready assets, shared skeleton requirements, rigging preparation, basic animation needs, asset integration, scene setup, and technical collaboration with the internal team.

    If your project has specific pipeline requirements, it is best to mention them in your message.
    Yes. VSQUAD works with indie teams, growing studios, publishers, and established game productions.

    The scope can be small, such as a single asset batch or test task, or larger, such as ongoing art production, external team support, or development support.
    Yes. If the project is under NDA, you can mention this in your message and we can review the NDA before discussing sensitive materials.
    Volodymyr or Violetta will review your message and reply as soon as possible, usually within the first working hour.

    We will let you know that we have received and read your request. If needed, we may ask for more details about the project type, scope, visual direction, technical needs, timeline, budget range, or available materials before suggesting the next step.

    Job opportunities

    Jobs

    If our works resonate with you and you're interested in collaborating with us on different projects, please leave your contacts using the button below

    Requirements:

    • Relevant portfolio
    • Work experience at least 2 years
    • Good communication skillsand ability to play in a team
    JOIN OUR TEAM